This account is compiled from the five audio interviews Randy Cramer gave to Michael Salla in the spring of 2014 under the name Captain Kaye, from the Skype interview that September in which he gave his real name, from his first newsletter, and from two later conversations with James Rink on Super Soldier Talk. An earlier interview, given to Eve Lorgen in 2006 under the name Zed, is used for what he had not yet remembered.
1.
Randy Cramer is born on May 25, 1970, and he is not conceived the ordinary way. Somebody takes a sample from each of his parents, opens the nucleus, picks out the codons they want to change, puts in extraterrestrial DNA where they want enhancements, rolls it back up, and implants it in his mother. He is born nine months later. He jokes that he was made in a Petri dish. He was engineered in a laboratory from the ground up, and the laboratory was on Earth.
His parents are both from a small town in Kentucky and moved out west as soon as they finished high school, mostly to get away from their families. They are working-class people, smart, with strong religious beliefs, and every year there is the question of whether there are enough shoes and coats for the three kids to start school. He is the youngest, after an older brother and an older sister. There is no shouting in the house, no beating, no drinking. He likes his parents.
Somewhere there is a piece of paperwork with his name on it and an enlistment date from when he is an infant, rank E-1, the lowest. He has been a United States Marine since he was a baby. He is never recruited. He is engineered to be trained and deployed, and that is why he was created.
The project is called Moon Shadow, and it is three hundred children, about two-thirds boys. It is run by the Marine Corps special section, a division created in the fifties to handle anything involving extraterrestrial technology or extraterrestrial biological entities, kept apart from any chain of command not felt to be secure. His earliest memories are of group games with the other kids, strategy games that make hunting and war fun, so that children want to play them. There is always a guy in the corner with his arms crossed, khaki trousers, cropped hair, mustache, medal ribbons, clearly a Marine.
The medical memories are the fuzziest, because of the sedation. Nobody treats him like an animal. People explain: we're going to do this procedure, you'll wake up groggy, and over time you're going to be super fast and super strong. He nods. He wakes with cuts and scars, and a few days later someone does a procedure that makes the scars disappear. First they work on the DNA. Then come the harder implants, in the spinal column and the brain. Then the fine-tuning, so that it all works together. The facilities have no windows. Recovery can take days or weeks in a hospital bed, sometimes partially paralyzed, and then it is back to training. The temporal scientists have it calculated, so that a child taken out for weeks is put back into the evening he was taken from.
His father explains the night visitors as angels and demons. Randy can't make that sit right. When he is about ten, his mother, a light sleeper, starts hearing footsteps in the hallway at night and sensing a presence, and his parents call an exorcist from the church to the house. His older brother fell apart before the age of ten: panic attacks, rage attacks, a childhood post-traumatic reaction to something very bad that nobody in the family will discuss. Whatever happened, Randy thinks, happened to his brother first, and whatever was learned from that went into him.
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