This account is compiled from the five audio interviews Randy gives to Michael Salla in the spring of 2014 under the name Captain Kaye, from the Skype interview that September in which he gives his real name, from his first newsletter, and from two later conversations with James Rink of Super Soldier Talk.
1.
Randy Cramer is born on May 25, 1970, and he is not conceived the ordinary way. Somebody takes a sample from his mother and a sample from his father, opens the nucleus, plucks out the codons they want to change, puts in extraterrestrial DNA where they want enhancements, wads it back up, and implants it in his mother. He is born nine months later. He jokes that he was made in a petri dish. He was engineered in a laboratory from the ground up, and the laboratory was here on Earth.
His parents are both from a small town in Kentucky and moved out west as soon as they finished high school, mostly to get away from their families. They are working-class people, smart, with strong religious beliefs, and every year there is the question of whether there are enough shoes and coats for the three kids to start school. He is the youngest, after an older brother and an older sister. There is no shouting in the house, no beating, no drinking. He likes his parents.
Somewhere there is a piece of paperwork with his name on it and an enlistment date from when he is an infant, rank E-1. He has been a United States Marine since he was a baby. He is never recruited. He is engineered to be trained and deployed, and that is the purpose of his being created.
The project is called Moon Shadow, and it is three hundred children, about two-thirds boys. It is run by the Marine Corps special section, a division created in the fifties to handle anything to do with extraterrestrial technology or extraterrestrial biological entities, kept apart from any chain of command that isn't felt to be secure. His earliest memories are of group games with the other kids, strategy games that mimic hunting and war in a way that makes them fun, so that children want to play them. There is always a guy off in the corner with his arms crossed, khakis, buzzcut, mustache, ribbons, clearly a Marine.
The medical memories are the fuzziest, because of the sedation. Nobody treats him like an animal. People explain: we're going to do this procedure, you'll wake up groggy, and over time you're going to be super fast and super strong. He nods. He wakes with cuts and scars, and a few days later someone does a procedure that makes the scars disappear. First they work on the DNA. Then come the harder implants, in the spinal column and the brain. Then the fine-tuning, so that it all works together. The facilities have no windows. Recovery can take days or weeks in a hospital bed, sometimes partially paralyzed, and then it is back to training. The temporal scientists have it calculated, so that a child taken out for weeks is put back into the evening he was taken from.
His father explains the night visitors as angels and demons. Randy can't make that sit right. When he is about ten, his mother, a light sleeper, starts hearing footsteps in the hallway at night and sensing a presence, and his parents call an exorcist from the church to the house. His older brother came unraveled before he was ten—panic attacks, rage attacks, a childhood post-traumatic reaction to something very bad that nobody in the family will discuss. Whatever happened, Randy thinks, happened to his brother first, and whatever was learned from that went into him.
At ten he wakes with two hematomas on the insides of his thighs, near his genitals, perfectly round, nickel-sized, one on each side, right over the little vein they use for angiograms. His mother works in doctors' offices and thinks it strange enough to make an appointment. The doctor looks at the bruises and gives him a fifteen-minute lecture on the dangers of steroid use. He sits there dumbfounded. He wouldn't come near himself with a needle.
At eleven his eyes pop open at 2:56 a.m., heart pounding, and somebody is going through the silverware drawer in the kitchen. His hearing is good enough to pick out his father's snoring and his mother's and sister's breathing, so everyone else is in bed. He gets up in the yellow Spider-Man pajamas his mother bought at JC Penney for Christmas. His bedroom door, always shut at night, is open. The instant his head clears the frame the kitchen goes silent, and all he can hear is the battery clock in the living room. The dining room light is on, his mother's 150-watt bulb, and nothing is there. Then he sees the door to the garage standing open, folded into the corner, and the garage is black. Concern turns to fear. He senses that whatever is behind the door is no more than four and a half feet tall—one of his brother's friends playing a joke, he decides—and he flings the door back ready to kick the little punk in the stomach.
It is a little guy in a black hooded cloak, like a Jawa from Star Wars. He pulls the hood off. The head is boxy and wide, the skin a dull pumpkin orange, big black eyes, a slit for a mouth, two nostrils and no nose. The second the hood comes off, the thing lunges. It grabs his left hand in its right and his genitals in its left and lifts him into the air by the throat and the balls. He can't breathe. Its grip is like iron. He tries to pry it off, tries to kick, tries to scream, finally gets some noise out—and sits up in bed. What a terrible dream. He carries that memory for years with photographic clarity. It never fades or changes the way dreams do.
Much later he recovers what came after. He didn't wake up. He passed out in the grip, and they took him to the vehicle and scanned, poked, and prodded him, and put him back in his bed. The whole thing was a test. They wanted to see what he would do about an intruder in his home. He got up, checked it out, and attacked. He passed.
The little cloaked people are cooperating with the special section, helping build super soldiers. They also have their own agenda, a back door, extra programming for what he might be good for when he is done being a soldier. He doesn't think their intentions are bad. If they wanted slaves, they would go about it very differently.
At school he scores the highest IQ anyone has ever scored there. One summer afternoon, home alone, a bearded man in an Oxford shirt knocks, asks for a glass of water, and asks questions about him until he is uncomfortable.
At thirteen the training changes. Real weapons, live ammunition. They are run for days at a time with special forces and black ops teams whose attitude is what are we doing with these kids—until the kids run, climb, and shoot, and the men are impressed. The soldiers call them the material, the big money. As a teenager he walks through Zombie Land, an underground urban mockup populated with people or clones infected with an engineered virus, for live-fire exercise. There is no cure except two rounds to the head.
Moon Shadow is one of the earlier programs that try not to use trauma-based mind control, because breaking a soldier a hundred times makes him fragile and short-lived. The brass asked how to build a Hercules, a Hector, and most programs drifted from that into building murder machines. Moon Shadow's programming goes with the grain: not kill on command, but a deep instinct to protect the tribe and its territory. Explain the threat credibly, and the soldier will use all his strength and cunning to destroy it. Other people at the table insist on controls, and the leadership rolls its eyes and puts in the minimum number of trauma-based ones. He absolutely remembers a few of those.
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